I was born in Paris, France, in 1996 and lived in Montréal, Canada, for eight years, where I worked as a comic artist while learning video game development.

Today, my goal is to put my creativity and versatility at the service of more ambitious projects alongside energetic people.

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MY skills
Technical skills
C#
Blender
Clip Studio Paint
Photoshop
Audacity
VS Code
GitHub
Game development
Proficiency with Unity Engine

Authoring
Prototyping
Game Design
Character Design

Steam SDK
UI/UX design for PC & consoles
Education
Game Development (self-taught) since 2020.

Arts Degree (Screenwriting & Graphic Arts) at UQAM, Canada, 2019.

French (native)
English

I have a wide range of interests, skills and sensibilities to share for the creation of meaningful collective projects.

Look at MY Games
Good Reasons to Hire Me for Your Projects
Hardworker & learner
4 years of self-taught learning, discipline and consistency has shaped me through autonomous research, practice and iteration, and taught me the systemic approach of game development.

Where is a problem, somewhere else lies the ressource to solve it.
Polyvalent & creative
The variety of skills required to achieve my goals has always driven me toward curiosity, experimentation and autonomy.

I'm efficient with many softwares  and familiar with co-working tools (Notion, GitHub).
An adaptable and healthy attitude
Passionate about cinema, literature, history, art, and philosophy, I bring curiosity, honesty, and a friendly mindset to any project.

Additionally, with eight years of experience as a cook, I have proven my resilience against physical effort, high heat, and boiling cream sauce.

I like stories.

I practiced story writing, comics drawing, studied screenwriting and graphic arts, learned 3D modelling and finally programming, and I have now 4 years of experience with Unity.

Game development became the crossroad where all of my skills and interests can come together.

Look at MY COMICS
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